Having a go at playing or discussing the development of mobile phone games can be a way for participants to see the connection between everyday life and science. This activity is a good way of illustrating the research and development of computer games, mobile games and other mobile apps.
Target group: Suitable for young people, but can be adapted for all ages.
Preparations: Find developers/producers for the game or app and decide on a venue and time. Organise the necessary materials. Market the activity.
Challenges: Creating a suitable format and suitable games. Many people might not think that mobile games are all that exciting now that they have become so common.
Benefits: Connects the everyday lives of young people with science. Most young people have their own mobile phones that they can use.